P+ - Giga Bowser - Subaction - AttackS4S_1

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Stats

IASA: 52
Hitboxes active: 19-23
Hitbox set 0 hits: 19
Subaction Index: 0x58

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:19-23

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult Shield Dmg Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 28 0 50 100 361 Flame Burn true 2 40 false false 14 24
0 1 25 0 50 100 361 Flame Burn true 2 40 false false 13 22
0 3 0 110 0 100 60 Normal Unique false 1.25 0 true true 1 3

Scripts

Main

  1. Armor { armor_type: Unknown(4), tolerance: 40.0 }
  2. AsyncWait(13.0)
  3. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
  4. Subroutine(0xc8b8)
  5. AsyncWait(18.0)
  6. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(30)))
    2. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 40, bkb: 50, size: 10.2, x_offset: 0.0, y_offset: 7.8, z_offset: 1.8, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(25.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 40, bkb: 50, size: 12.0, x_offset: 0.0, y_offset: 4.1999664, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  7. else
    1. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 40, bkb: 50, size: 10.2, x_offset: 0.0, y_offset: 7.8, z_offset: 1.8, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(25.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 40, bkb: 50, size: 12.0, x_offset: 0.0, y_offset: 4.1999664, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 60, wdsk: 110, kbg: 100, shield_damage: 0, bkb: 0, size: 14.5, x_offset: 0.0, y_offset: 10.0, z_offset: 48.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
  9. SyncWait(5.0)
  10. Armor { armor_type: None, tolerance: 0.0 }
  11. RemoveFlashEffect
  12. DeleteAllHitBoxes
  13. AsyncWait(51.0)
  14. AllowInterrupts

GFX

  1. AsyncWait(18.0)
  2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(30)))
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 19, bone: 0, x_offset: 60.0, y_offset: 25.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 18, bone: 54, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 0, x_offset: 60.0, y_offset: 25.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 24, bone: 54, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffectStop(105)
  2. SoundEffect1(6731)
  3. SyncWait(13.0)
  4. SoundEffect1(167)
  5. SoundEffect1(55)
  6. SyncWait(1.0)
  7. SoundEffect1(6699)
  8. SoundEffect1(114)
  9. SyncWait(4.0)
  10. SoundEffect1(78)
  11. SoundEffect1(78)
  12. SoundEffect1(78)
  13. SoundEffect1(55)
  14. SyncWait(1.0)
  15. SoundEffect1(114)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(18.0)
  3. Rumble { unk1: 19, unk2: 0 }
  4. ScreenShake { magnitude: 2 }